Stakeholder Gaming Method
In addition to the 4 methods that served as the base for the Bicycle User Experience concept, this blog will be translating more human centered design methods to the context of street design for everyday biking. These blog posts are initial explorations.
The sixteenth new method we'll explore is Stakeholder Gaming.
What: Different stakeholders interact with each other while playing a problem-solving game.
Why: Have people talk to each other and find common ground. Allow common agendas to organically emerge that multiple stakeholders see as the most practical path forward.
End Goal: A more dynamic and involved community with better communication between stakeholders and a more unified street vision that works for everyone.
(This method was inspired by the city gaming method created by consulting firm Play the City)
What are your thoughts? How do you think this method could be used in practice, and by whom (planners, advocacy groups, elected officials)?